My name is Sean Foley. I’m a digital product designer in the United States.
My name is Sean Foley. I’m a digital product designer in the United States.
My name is Sean Foley. I’m a digital product designer in the United States.
I completed my Master's in Human-Computer Interaction with summa cum laude from DePaul University in Chicago, IL. I currently work as a Lead Designer at MANTECH.
I completed my Master's in Human-Computer Interaction with summa cum laude from DePaul University in Chicago, IL. I currently work as a Lead Designer at MANTECH.
I completed my Master's in Human-Computer Interaction with summa cum laude from DePaul University in Chicago, IL. I currently work as a Lead Designer at MANTECH.
The projects shown here are all independent work. Feel free to reach out if you'd like to hear more about what I do professionally.
The projects shown here are all independent work. Feel free to reach out if you'd like to hear more about what I do professionally.
The projects shown here are all independent work. Feel free to reach out if you'd like to hear more about what I do professionally.
Eigen
Eigen
Eigen
Eigen is an AI-powered video analysis platform I built for manufacturing facilities. The system captures real-time POV footage from body cameras on the production floor, autonomously extracts quality and compliance data using vision AI, and surfaces actionable insights through a clean management dashboard.
Eigen is an AI-powered video analysis platform I built for manufacturing facilities. The system captures real-time POV footage from body cameras on the production floor, autonomously extracts quality and compliance data using vision AI, and surfaces actionable insights through a clean management dashboard.
Eigen is an AI-powered video analysis platform I built for manufacturing facilities. The system captures real-time POV footage from body cameras on the production floor, autonomously extracts quality and compliance data using vision AI, and surfaces actionable insights through a clean management dashboard.









Triviarena
Triviarena
Triviarena
Triviarena is a daily trivia battle royale I designed and built from the ground up. Every night at 8pm EST, players worldwide enter a real-time elimination format: 10 questions, 15 seconds each, one wrong answer and you're gone. Friends can party up to compete together, and persistent stats keep people coming back. Think Wordle meets live competition.
Triviarena is a daily trivia battle royale I designed and built from the ground up. Every night at 8pm EST, players worldwide enter a real-time elimination format: 10 questions, 15 seconds each, one wrong answer and you're gone. Friends can party up to compete together, and persistent stats keep people coming back. Think Wordle meets live competition.
Triviarena is a daily trivia battle royale I designed and built from the ground up. Every night at 8pm EST, players worldwide enter a real-time elimination format: 10 questions, 15 seconds each, one wrong answer and you're gone. Friends can party up to compete together, and persistent stats keep people coming back. Think Wordle meets live competition.









blankstate
blankstate
blankstate
What happens when you stop filling every spare moment with stimulation? blankstate is a web app I researched, designed, and developed to find out. It pairs timed distraction-free sessions with cognitive baselines and progress tracking to help users reclaim mental clarity. No meditation, no guidance, just measured nothing.
What happens when you stop filling every spare moment with stimulation? blankstate is a web app I researched, designed, and developed to find out. It pairs timed distraction-free sessions with cognitive baselines and progress tracking to help users reclaim mental clarity. No meditation, no guidance, just measured nothing.
What happens when you stop filling every spare moment with stimulation? blankstate is a web app I researched, designed, and developed to find out. It pairs timed distraction-free sessions with cognitive baselines and progress tracking to help users reclaim mental clarity. No meditation, no guidance, just measured nothing.









Chronos
Chronos
Chronos
I built Chronos as a more atmospheric take on the Pomodoro technique. Custom timers, selectable backgrounds, and audio cues let users shape their own focus environment. The interface stays minimal and out of the way so the work stays front and center.
I built Chronos as a more atmospheric take on the Pomodoro technique. Custom timers, selectable backgrounds, and audio cues let users shape their own focus environment. The interface stays minimal and out of the way so the work stays front and center.
I built Chronos as a more atmospheric take on the Pomodoro technique. Custom timers, selectable backgrounds, and audio cues let users shape their own focus environment. The interface stays minimal and out of the way so the work stays front and center.









Squip
Squip
Squip
Squip is a daily logic puzzle with one rule: turn every tile to one color. Clicking a tile flips it and its neighbors in patterns that shift based on position (Plus, T, or L shapes). Every puzzle has an optimal 7-move solution, and finding it is the real challenge. I designed the game and its interface to be clean enough for a quick daily session but satisfying enough to keep you thinking after you close the tab.
Squip is a daily logic puzzle with one rule: turn every tile to one color. Clicking a tile flips it and its neighbors in patterns that shift based on position (Plus, T, or L shapes). Every puzzle has an optimal 7-move solution, and finding it is the real challenge. I designed the game and its interface to be clean enough for a quick daily session but satisfying enough to keep you thinking after you close the tab.
Role
Designer & Developer
Project Type
Passion
Website
squip.io








